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๐Ÿ˜Š๐Ÿ‘

Good game.

Parrying does take some time to get used to but once I have gotten used to it I felt very motivated to try to get a high score. I like to difficulty and would just like to see more levels.

I played through the demo level and took the survey. I don't want to come off as too negative so first of all, I think this has good ideas for a bullet hell shooter. My main critique is that the rebound system feels like it's punishing me for using it. It's hard to time and all I get for it is flung into more bullets. I don't get invincibility or some kind of power up. I get a score multiplier but a casual player doesn't care about that. Using locks out out of using the dash for a period of time.

Also since you are using Unity and in your credits you don't list this under the packages you are using, have you seen:

https://assetstore.unity.com/packages/tools/bulletml-for-unity-16206

Might be useful to you.

When you rebound, you actually get an attack boost that scales with the more rebounds you chain together. Sorry that probably wasn't very obvious, but I plan to add more visual flare so players can actually tell when they're powered up, currently it just shows as a little number in the corner. You're meant to utilize those power-boosts to take down tougher enemies faster.

Thanks for the feedback, and for the asset link. I think I've heard of it before but I'd rather stick to the system I created as it allows me to have more low-level control of what can be done with bullets in the game. Plus, I wanted to challenge myself more as a programmer. (and I don't really wanna spend any money lol)